Walking City uses CGI software, originally used in Hollywood visual effects and physics simulations, to create an evolving building in movement. Influenced by biomorphic architecture and the work of people like Zaha Hadid, our walking minimalist building shifts its shape, patterns and geometric form. Against a white background, the focus is on material evolving and forming its own kind of narrative.
The 2014 version of the artwork won the Golden Nica prize at Ars Electronica, pre-empting our later large scale, exterior building projection pieces. Here the architecture of the city and the people within it join together.
Lifeforms, 180 Studios exhibition:


Citizens is a series of 50 unique 1:1 editions.
Sold out on Sedition Art

Exhibitions
- 2025 – Future You: Code and Soul – Shenzhen
- 2025 – Future You: Code and Soul – Beijing
- 2023 – Coding Images: The Path of Digital Weaving – Lilanz Art Museum, Jinjiang, China
- 2020 – Beyond Human – VR exhibition, Oculus Quest
- 2020 – Every-Body: City, Technology and the Body – Inspace Gallery, Edinburgh
- 2018 – Fluid Bodies – Borusan Contemporary, Istanbul
- 2015 – D-Days – Musée des Arts Décoratifs, Paris
- 2014 – Universal Everything : Recent Works – Hospital Club Gallery, London
- 2014 – Golden Nica – Ars Electronica, Linz
Press
‘A true celebration of form and geometry.’ – Prix Ars Electronica jury
PSFK
Huffington Post
Dezeen
Fast Company
Colossal
Kotaku
The Creators Project/Vice
But Does It Float
Ars Electronica
Awards
- 2016 – Fast Company Innovation by Design Awards – Finalist (Branded Environments)
- 2014 – Ars Electronica – Golden Nica