“Amongst the Lifeforms show at 180 Studios, London, a dancer duets with a robot that imitates his movements while simultaneously morphing into other robots. Multicoloured creatures, lifesize and covered in glowing fibres, flit along a revolving catwalk. A vast creature, something like a yeti, strides forwards into the future while transforming into balloons, clouds and architectural structures before your enchanted eyes.
This ever-changing figure harks back to Umberto Boccioni’s futurist sculpture of a walking man, and everything here reprises art (or life) with such mesmerising ingenuity that it’s like being in at the dawn of a new kind of magic lantern. There is even one screen where your own sweeping arm movements can call up a rainforest right there on screen: humanity’s disaster reversed by humanity, like some miraculous dream.”
★★★★★” Laura Cummings, The Guardian
“When it comes to innovation in design, Universal Everything is a studio that sits at the forefront. Working across VR, AR, video walls, installations and many other areas, if there is a new area of technology to be explored, rest assured the studio will be there.”
“If we do have to time spend substantial time in the metaverse, at least let Universal Everything design it. Or perhaps more accurately, be its benign, divine creative force, its bringer of life. For almost two decades, the studio have been experimenting with generative design, birthing moving digital creatures. This digital menagerie really does move, run, dance, parade and prance with an astonishing physicality. It also, unapologetically, delights and entrances.”
“It is work that is only made possible by advanced technical know-how, ceaseless experimentation, and aesthetic and technical qualities that render it accessible to the cognoscenti of digital art and design but also to that often neglected audience – the general public.”
“Pinning down what it is that the studio does is hard: it’s part research and development facility, part commercial design powerhouse, part innovative technology practice and somehow all of these things at once.”
“The company creates gorgeous visual spectacles on screen that, while they will never be attained in physical reality, reinterpret the nuances of natural human motion and seem to have a soul, a heartbeat, and the breath of life.”
“The studio’s desire to uncover new forms and aesthetic ideas produces profound experiences; often blurring the line between the art world and the commercial world of brands… as digital artists, their output is ahead of the rest.”
High Snobiety – 10 Design Studios You Need to Know About, 2017
“Universal Everything turns a fashion show into a holographic installation that raises the bar for the term ‘atmosphere.’”
Francesca Capossela, Creators – MCM x Christopher Raeburn, 2016
“It can be difficult to describe digital artworks, because they often need to be seen to be understood. But Matt Pyke hopes that when people do see the newest, extraordinary installation by his design collective, Universal Everything, they will feel “the sensation of witnessing a new form of life, never felt before”. And the brilliant thing is, they probably will.”
Henrietta Thompson, Wallpaper – Universal Everything & You, 2013
“Artists love to portray technology as the villain, as a force for evil that makes short work of our humanity… Matt Pyke isn’t one of them. The artist… is an unabashed techno-optimist.”
Suzanne Labarre, Fast Company – Super Computer Romantics, 2012
Selected press
2024
- The Age / Sydney Morning Herald – Beings interview with Matt
- LA Review of Books – AI: A Creative Tool Considered – interview with Joel
- La Vie – collective interview
2023
- It’s Nice That – How to keep up with tech and not get left behind
- Wired – Look Up
- Topia – interview with Claire, Joel and Matt
2022
2021
- Fast Company – Infinity
- Frame – ‘How to design a digital museum’ interview with Matt Pyke
- Apple – App of the Day: Super You
- YCK – interview with UE collective
- Espoarte – ‘Digital art for branding’ feature
- Arena Homme – ‘Heroes’ interview with Matt Pyke
2020
- It’s Nice That – Matt Pyke interview
- Design Week – The best projects from June (Super You)
- Colossal – Transfiguration (2020)
2019
- Unit Editions podcast – Matt Pyke interview
- Google Arts and Culture – Future You
- Wonderland – AI: More Than Human
- Wallpaper* – Emergence
- Flaunt – Emergence
2018
2017
- Lecture in Progress – Creative Lives Q&A
- Wallpaper – Hyundai Motorstudio
- Creators – Screens of the Future
- Frame #116 – Framing the Future
- Hypebeast – Milan Design Week highlights
2016
- Wired – Closer
- Eye – Curtain Call, The Roundhouse, London
- Dazed Digital – MCM, London Collections Men
- Domus Magazine – In search of a global project
- Elephant Magazine – Coming Soon to a Screen of the Future Near You
- Fast Co.Design – Portrait
2015
- Fast Company – OFFF Moscow
- It’s Nice That – Editions at Play
- CNN Interview – Living Mural, Sydney Opera House
- BBC News – Living Mural, Sydney Opera House
- Creators – Living Mural, Sydney Opera House
2014
- Adweek – Times Square
- New York Times – Together
- Fast Company – Infinity Room
- The Guardian – How we made Polyfauna
- Wired interview – Polyfauna
- Huffington Post – Walking City
2013
- BBC – Media Space
- Gizmodo – Loop
- Creators – Intel Gliders
- Creative Applications – Nike Flyknit
- Forbes – interview
2012
- Dezeen – Hyundai Vision Hall
- It’s Nice That – Hyundai Vision Hall
- Fast Company – Hyundai Vision Hall
- Protein – Hyundai Vision Hall
- Fast Company – Tai Chi
2011
- Harper’s Bazaar – St Martins Lane show
- Nowness – Super-Computer-Romantics
- Esquire – reactive logo
- Wallpaper – Composition No.1
- Fast Company – Coldplay tour visuals
2010
2009
- Business Insider – AOL
- Boing Boing – MTV
- Art Directors Club – MTV
- Creative Review – MTV
- Motionographer – MTV
2008
2007