When we made Communion in 2011, the aim was to create the sense that you’re surrounded by life, rather than abstract digital shapes. This immersive 360º audio-visual installation brings together a bouncing grid of hundreds of unique multi-limbed organic beings, which pulse to the soundtrack in synchronised rhythm. A unified community of creatures evolve and dance in front of us, along to an electronic soundtrack – like dancers in a rave lost in connected euphoria.
In line with much of our work, there is a sense of joy in their experimentation. Here technology is a friend, not a foe.






Communion is an immersive world populated by hundreds of procedurally generated dancing lifeforms. The creatures evolve from primitive cellular structures to complex, multi-limbed beings, embodying living characteristics and personalities. A polyrhythmic soundtrack amplifies the energy in the 360º audio-visual installation, implying a sense of unity and community between these curious mutating creatures.
We originally made and exhibited Communion in 2011 in collaboration with field.io for the major solo show Super-Computer-Romantics at La Gaite Lyrique, Paris. Communion (2020) is a complete reworking of this artwork, using custom-made procedural software, rendered in fine detail.
Edition of 6 (4 available)
Exhibitions
- 2025 – Future You: Code and Soul – Shenzhen
- 2025 – Future You: Code and Soul – Beijing
- 2022 – Lifeforms – 180 Studios, London
- 2021 – Communion – Thoma Foundation, Santa Fe
- 2020 – Beyond Human – VR exhibition, Oculus Quest
- 2011 – Super Computer Romantics – La Gaite Lyrique, Paris